By Pok Gai Gamer – The Most Toxic Cantonese Juk Sing On The Net
Crusader Kings 3 (CK3) ain't your average JRPG waifu farm. It’s a grand strategy RPG blending medieval dynasty politics with deep roleplay, backstab moves, and power grabs. When the Coronations DLC dropped, promises ran high for regal swag, but players got served a bug soup that turned royal dreams into glitchy nightmares.
But let’s hear from our sponsor today:
AI keeps coming up at work, but you still don't get it?
That's exactly why 1M+ professionals working at Google, Meta, and OpenAI read Superhuman AI daily.
Here's what you get:
Daily AI news that matters for your career - Filtered from 1000s of sources so you know what affects your industry.
Step-by-step tutorials you can use immediately - Real prompts and workflows that solve actual business problems.
New AI tools tested and reviewed - We try everything to deliver tools that drive real results.
All in just 3 minutes a day
CK3’s magic is political soap opera and bloody power struggles. You’re a noble with ambitions, traits, and secrets. Your choices change the world, where every crown and vow has weight—making this game a sandbox of chaos and drama.
Coronations promised fancy ceremonies and oath mechanics. Instead, it unleashed the Oathbreaker Bug—where players doing everything right still got slammed with penalties. Imagine working hard only to have the game call you a liar and thief, killing prestige and legitimacy.
Other bugs sucked the fun: AI ignored oaths, absurd oath demands made little sense, event choices like “Prepare Heir” glitched, and rewards swung from busted OP stuff to useless junk. The DLC tanked on Steam with a 17% positive score. Paradox finally admitted they shortchanged QA, shifting focus to a bigger expansion.
The crown jewel of failure: finishing your oath meant nothing—you got punished anyway, nuking your progress and kingdom reputation.
AI ignoring coronation oaths, ruining balance.
Legendary hunts and alliance oaths had nuts demands.
Glitched Prepare Heir events killed succession plans.
Rewards either OP or pointless.
Patch 1.17.1 aims to mop up the mess:
End the crazy Oathbreaker penalties.
Lower oath challenge bars, so you can actually complete them.
Smarten up AI to pick war/peace oaths matching their style.
Fix event scripts for Prepare Heir and others.
Balance rewards to keep gameplay fair.
Stop silly stuff like nomads building castles.
AI now picks oaths by personality: warlords get war oaths, peace lovers peaceful ones. Prepare for more realistic scheming and chaos.
Never release broken paid core features.
Balance challenges so players can actually win.
Make AI smarter and more immersive.
Design clear UI with good info.
QA is non-negotiable — shortcuts hurt trust.
Communicate honestly and fast with players.
Bad DLC wastes cash, time, and trust. Toxic gamer voices calling out shady practices aren’t whining—they’re the consumer watchdogs.
Q1: Why all the rage against Coronations?
Broke core mechanics, unfair penalties, broken AI, and unbalanced rewards tanked the DLC at launch.
Q2: What’s the Oathbreaker bug?
Getting punished even after completing oath tasks, wrecking prestige and legitimacy.
Q3: Are bugs being fixed?
Yes, patch 1.17.1 targets oath penalties, event glitches, AI logic, and reward balance.
Q4: Will the AI get smarter?
Yup, AI now picks oaths fitting their personality for more realistic gameplay.
Q5: Should I buy now?
Wait for the patch unless you like broken royal chaos.
Q6: Lessons for devs?
Test thoroughly, balance carefully, keep UI clear, don’t skimp QA, and talk with your community.
Like this toxic juk sing take? Smash subscribe on the newsletter, follow Pok Gai Gamer on socials, and join the funniest, hottest Cantonese-style gaming critique ride online!
This rant brought to you by Pok Gai Gamer — toxic juk sing roasting bad game design with Cantonese spice.