- PokGaiGamer
- Posts
- PokGaiGamer Newsletter: Why Naval Stuff in Games is So Damn Hard (Warfare vs. Trading Edition)
PokGaiGamer Newsletter: Why Naval Stuff in Games is So Damn Hard (Warfare vs. Trading Edition)
Alright, PokGai fam—today we split the sea in two. One side for you bloodthirsty war freaks, the other for the wannabe tycoons who think trading sugar and rum is “strategic gameplay.” Let’s break down why both naval warfare and trading games are a pain in the ass to get right, Cantoenglish Pok Gai style. Now a word from our sponsor:
Find out why 1M+ professionals read Superhuman AI daily.
In 2 years you will be working for AI
Or an AI will be working for you
Here's how you can future-proof yourself:
Join the Superhuman AI newsletter – read by 1M+ people at top companies
Master AI tools, tutorials, and news in just 3 minutes a day
Become 10X more productive using AI
Join 1,000,000+ pros at companies like Google, Meta, and Amazon that are using AI to get ahead.
You want epic sea battles? Most games give you slow-motion bumper cars with cannons. Here’s why:
The Ocean is Boring AF: No cover, no sneaky flanks, just endless blue. You either chase or get chased. World of Warships looks sexy, but after a few matches, it’s just “who aims better” on a giant watery football field3.
Realism Kills Fun: Games like Naval Action go hardcore—wind, crew, sails, the whole package. But unless you’re a history nerd with too much time, it’s slow and punishing. Most gamers want action, not a sailing license35.
AI is Dumb, Players are Dumber: AI fleets in Total War charge in like they’re late for dinner. Multiplayer? Good luck getting randoms to coordinate. Most battles turn into a giant soup of ships spamming shots35.
Too Many Ships, Not Enough Brain: You want to command a whole fleet? Hope you like micromanaging, because the UI in most games is a disaster. Try War on the Sea or NavalArt if you want to feel like an overworked admiral with a migraine6.
Best Picks for Masochists:
Think trading games are chill? Nah, they’re spreadsheets with waves. Here’s why they’re hard to nail:
Balancing Boredom and Risk: You want to make money, but not fall asleep. Port Royale 4 throws in turn-based naval combat to spice up the trading grind, but it’s still 90% about hauling cargo and dodging pirates5.
Economy is a Headache: Prices change, markets shift, and one bad run means you’re broke. Winds of Trade, Port Royale, and Sid Meier’s Pirates! all force you to watch prices like a hawk or get wrecked by smarter AI traders57.
Combat is Always Tacked On: Most trading games add naval battles as an afterthought. The fighting is usually shallow compared to real war games, so you either get bored or get bullied by pirates5.
Exploration is a Grind: Big open maps sound cool until you realize most of it is empty ocean. You spend more time sailing than trading. At least Windward and Uncharted Waters Online try to mix in quests and skills to keep you awake57.
Best Picks for Spreadsheet Pirates:
Pok Gai Verdict
Naval warfare games? Prepare for chaos and frustration. Trading games? Hope you like numbers more than action. No game gets it perfect, but if you’re a real Pok Gai, you’ll find the pain part of the fun. Want to rage at dumb AI or outsmart the market? Pick your poison and set sail.
Stay salty, stay real.
PokGaiGamer.com—where we call it like it is.